Underground
City 3D Environments
Since
May 2010, the Underground City 3D (UC3D) project, directed by Pascal Silondi,
has aimed to establish a specific cultural, artistic and educational virtual
community structured as an online collaborative and interdisciplinary 3D
platform.
Participants
can enter here and navigate in different Underground City 3D online environments
that are accessible through a series of computers connected to the Internet;
these environments were developed collaboratively during the last 10 months by
Libat and Prague College. Users can discover different types of cells connected
to the “Rhizome architecture” of the 3D Labin ex-coal mine tunnels recently
reconstructed by P. Silondi and J. Grosz from laser measurements. It is a vision
of the being projected in abstraction and in the architecture of messages and
data structures. It is a 3D multimedia environment where one can question their
identity when surrounded by digital autonomous agents and emerging visions of a
contemporary network society and interactive digital cities. The UC3D
environments are the products of deep interdisciplinary collaboration, and are
inspired by Stefano Cavagnetto and Bruce Gahir papers about “The conception of
the self in multiple cyber worlds” where they discuss many issues about personal
identity and propose a model of the Self in Cyberspace based on the information
theory, “The Code of Coal” or “Cellular Automata and the Game of Life” that
focuses on algorithms and representation and “Morality and Artificial Agents in
Cyberspace.”
The platform, which will then be accessible online, will
reach another dimension, and will become a free public artwork accessible from
anywhere. Underground City proposes a specific approach to democracy also in the
fact that people from the public can display their own messages perceivable by
the other users; they can influence the 3D world system, not only by their
presence, but also with their participation in becoming citizens of Underground
City.
Authors:
Libat (FR), Prague College (CZ), Skutr (CZ), M2F Créations (FR), NxGraphics (FR)
Lamparna
for Underground Landscape
Participants
can enter and navigate through Underground city 3D environments developed
collaboratively last months.
It is an interactive audiovisual
installation where users are immersed simultaneously in multiple 3D cyber
underground worlds projected in parallel. This is an inside partitioned space, a
sounding board for dissonances, fractures and wandering of beings immured in the
contemporary digital exhibition.
Equipped
with a “Lamparna” (lantern) and a hammer increased by motion sensors, the new
twenty-first century minor may initiate their descent into abyss. There they can
explore a network of multimedia tunnels lined with pixelated shadows, virtual
characters glued to frantic loops, mechanical rhythms and over-cadenced sounds,
all inspired by past industrial revolutions. Still under pressure and near to
explosion, the belly can, at any moment, let an imperceptible lethal information
sheet escape.
The installation offers the user a chance to increase their
influence, and is given the opportunity by using a computer network, to interact
simultaneously with the contents of several interconnected cyber tunnels. It is
a schizophrenic installation-system; it is an organism sensitive to stimuli that
can react however contradictory to their translation, proposing a non-linear and
chaotic storytelling architecture that uses 3D gaming technologies for the
network to integrate and manipulate videos, sounds or 3D objects, and it also
allows the "free" exploration of the virtual “diptych” while multiplying
viewpoints.
"Lamparna for Underground
Landscape” is an adaptation of Underground Landscape, the first
interactive installation that was part of the European project "Underground City
XXI." It was proposed by "Libat" and created originally in situ for the Gamerz #
5 Festival and “Lamparna” installation that was developed collectively during
the last Underground City workshops by Libat and students of Prague
College.
Authors: Pascal (FR) and Marie Silondi (CZ), Jakub Grosz (CZ),
Rajmond Berisha (Kosovo), NxGraphics (FR), Stefano Cavagnetto (I), Bruce Gahir
(UK), Tihana Valent (HR), Yevgeniya Drovossekova (KZ)
Production: Libat
(FR), Prague College (CZ), M2F Créations (FR), NxGraphics (FR)
Those works were supported by European Cultural
Foundation (ECF) and the Culture program of the European Commission
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UC
3D/XXI Project Presentation
You
will discover in images all of the Underground City events, artwork and research
made during the last two years including:
Labin ex-coal mine; the 3D
environments development process; “Triangular propaganda - site specific
performance in the Army House of Culture” developed in collaboration with Jakub
Kopecky and the “Skutr” theater group and presented in the city festival of
Legnica, Poland; “Underground Landscape," the first interactive installation
proposed by Libat for UCXXI, and created originally in situ during the Gamerz #
5 Festival, in Aix en Provence, France; the four workshops organised by Libat
and Prague College in Prague for the development of Underground City 3D
environments and the creation of mixed-media installations and performances;
interactive installations results created collaboratively by artists,
interdisciplinary researchers and students like “Lamparna” or
“Neurons.”
Authors: Libat (FR), Prague College (CZ), Skutr (CZ), M2F
Créations (FR), NxGraphics (FR)
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