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Vazeni a mili --
zvu Vas na prednasku, jejiz anotace je uvedena nize. Prednaska se kona v budove MFF UK (Malostranske nam. 25) v poslucharne S10 v patek 16.12. od 10:40.
Cyril Brom
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Examining the effects of interactive gaming and virtual reality on psychophysiological parameters: Challenges and rewards
Lisa Maria Glenk University of Vienna, Faculty of Psychology
Psychological research focusing on technology-aided interventions is a relatively novel scientific field. In this field, there has been an increasing interest in games and related technologies over the last few years. However, it is unsure how games influence parameters related to human psychological health. The potential of interactive gaming and virtual reality to affect physiological responses, induce excitement or promote relaxation has not yet been thoroughly evaluated. To assess bodily processes, non-invasive measurements have become state-of-the-art instruments in psychophysiology. Several studies confirm the effects of gaming on electrodermal activity, heart rate and cortisol levels. Over the past decades, there have also been approaches to include biometric sensors into commercial game devices. Although some of these first steps have been successful, the proposed methods have their limitations. In our ongoing research, we have examined the application of biometry (biofeedback and salivary cortisol) in a variety of in vivo and virtual settings. In the upcoming presentation, I will introduce the methods we use at the Faculty of Psychology (University of Vienna). Moreover, the potential of psychophysiogical assessment in games will be discussed.